NoizBox

NoizBox Crafting Spatial Soundscapes Designed & Developed by Ben Westergreen Personal Project, 2023 Created with Unity Engine for Meta Quest 2 (PCVR) NoizBox is an experimental virtual reality spatial audio project developed with Unity Engine. It emerged from explorations to create a synesthetic VR experience that celebrates body autonomy and…

Pre-Trip Inspection Training Module

Pre-Trip Inspection Training Module Client: Humulo Engineering Team: Nick Dutka, Bruno Cebollada Fernandes, Erick Leclerc & Ben WestergreenMy Role: UX/UI Design, Unity Development, Lighting, Environment Artist & OptimizationPlatform: Developed with Quest 2, designed for Pico Problem Space Pre-Trip Inspections are a crucial safety precaution for all Commercial Truck Drivers. The…

Rebound

Rebound: Demystifying Literature in Virtual Reality Interaction Design 2021 // Grad Project Emily Carr University of Art & Design Faculty Advisors: Haig Armen, Eugenia Bertulis & Daniel Wildberger Concept Video Rebound An experimental adaptation of James Joyces’ A Portrait of the Artist as a Young Man. Designed from the ground…

Vancouver Coastal Health

VANCOUVER COASTAL HEALTH Vancouver Coastal Health administers 13 hospitals more than 500 facilities in British Columbia. Scott Bell, Zoe Hardisty and myself designed a system for front-line staff and management to analyze response times and audit data. Our team was selected by VCH through the Interaction Design program at Emily Carr…

Shelfie

SHELFIE Shelfie disrupted the publishing industry by allowing readers to digitize their print libraries. Cutting-edge computer vision was used to identify books from images of bookshelves. That data was leveraged to offer recommendations to readers and direct to user marketing for publishers. MY ROLE I led design of Shelfie for…