Audio Reactive Reading in VR with Unity

For developing my reading in VR app I wanted to prototype reactive environments. The goal was to test how manifesting sound as visuals in an immersive experience would feel. While possible to prototype physically, I knew the technology should be faster to execute in Unity and viewed in VR. I…

Foundational VR UI Development with Unity

Googles DDM System: Example of how the ddm system maintains angular size of UI to maintain readability at any distance Roger Miller teaches a fantastic course on “Unity: Building VR User Interfaces” through LinkedIn Learning. As a student at Emily Carr University we have free access, and I would highly…

Rapid Prototyping for Virtual Reality vol.1

Prototyping is critical for to the Interaction Design Process. It allows us to validate ideas and understand how a product feels. Designing for flat screens such as mobile and desktop, designers have excellent tools for rapid prototyping. Designs can be quickly built in Figma, Sketch and Adobe XD then quickly…
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